![]() ![]() This ensures that you can get optimal stats even if your budget is severely limited. This means that you are expected to upgrade your weapons as shown but only equip your looting weapon and the 2 stat boosters, and only swap to the other ones through the Inventory when needed.Weapon MCs: All build examples assume 1 clean weapon and 2 GC stat booster (Pen Knife, Chef Knife, Fire Poker.), but will show weapon selection with only 1 GC stat boosters.Players are recommended to use DFProfiler Marketplace to view equipment prices on other outposts and plan accordingly.Budget: You are assumed to have made around $8,000 when leaving Holdout, $25,000 when leaving Stockade, and $400,000 when leaving Fort.Outpost progression: Holdout (lvl 1-11) -> Stockade (lvl 11-21) -> Fort (lvl21-41) -> Bunker (lvl41+, depending on build).All guides here assume the following rules:.Whether or not that is a bad thing is up to your interpretation, but that means you can not save inventory space by carrying one or two big boxes of ammo which can be used by all of your weapons. You will need to carry 3 different types of ammo.Without a high reload stat, Revolvers are not very efficient due to most late game varieties having a capacity of under 15 rounds, and with most enemies taking more than one shot to kill, you will be spending a lot of time reloading.The earliest Revolver that can one crit a Siren without damage boosts is the Alpha Bull, require a whopping 100 point investment before they can be taken down efficiently. ![]() Weapon progression is heavily reliant on RNG, as revolvers are often sought after by most players.Hybrid builds are by definition stat hungry: You will have problem with both Accuracy and Reloading even up to level 50, as you also have to siphon points off them into Strength to wield higher level shotguns.Most Shotguns until the endgame ones lack DPS thus you will have difficulty gaining EXP from around lvl 30+ as you try to rank up your Shotgun/Explosives proficiency.Early game Revolvers don't require much critical to use, making Pistols far faster to hit optimal damage with than Rifles.Pistols are faster, and more versatile than Melee Weapons at clearing indoor areas and fighting bosses.Shotguns/Explosives offer a potent, relatively easy to use and cost efficient grinding combination, with Shotguns providing the knockback and Explosives dealing the DPS.Shotguns have great knockback relative to the price, rivaling most Miniguns.This build is ideal for players who want a cost efficient "survival" type of build, yet prefer the flexibility of Pistols over Melee Weapons. Classified as a "hybrid" build by other guides, this one utilizes a Critical Hit-based Pistol as the primary looting weapon, and a Strength-based Shotgun as the knockback weapon of choice. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |